Texture mapping with hard constraints using warping scheme

Tong Yee Lee, Shao Wei Yen, I. Cheng Yeh

研究成果: Article

20 引文 斯高帕斯(Scopus)

摘要

Texture mapping with positional constraints is an important and challenging problem in computer graphics. In this paper, we first present a theoretically robust, foldover-free 2D mesh warping algorithm. Then, we apply this warping algorithm to handle mapping texture onto 3D meshes with hard constraints. The proposed algorithm is experimentally evaluated and compared with the state-of-the-art method for examples with more challenging constraints. These challenging constraints may lead to large distortions and foldovers. Experimental results show that the proposed scheme can generate more pleasing results and add fewer Steiner vertices on the 3D mesh embedding.

原文English
頁(從 - 到)382-395
頁數14
期刊IEEE Transactions on Visualization and Computer Graphics
14
發行號2
DOIs
出版狀態Published - 2008 三月 1

    指紋

All Science Journal Classification (ASJC) codes

  • Software
  • Signal Processing
  • Computer Vision and Pattern Recognition
  • Computer Graphics and Computer-Aided Design

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