Designing an interactive storytelling game

Chun Tsai Wu, Szu Ming Chung, Shao Shiun Chang

研究成果: Conference contribution

1 引文 斯高帕斯(Scopus)

摘要

This paper presents a teaching strategy that engages deep learning in game design. The learning objectives include brain storming, researching, setting goals, integrating game structure and storytelling, creating artistic style, and programming. Two students choose a true story-Jack the Ripper-to base their interactive storytelling game. In the meantime, the authors adopt mind mapping tool to help students develop their concept map. Through analyzing the concept map, the authors trace how they work on their project and discover the entire learning process involves problem solving, cooperating, self-challenging, self-exploring, and self-asserting. The authors thus conclude that "Learning by doing" is a significantly effective way of deep learning.

原文English
主出版物標題E-Learning and Games for Training, Education, Health and Sports - 7th International Conference, Edutainment 2012 and 3rd International Conference, GameDays 2012, Proceedings
頁面155-160
頁數6
DOIs
出版狀態Published - 2012 十二月 27
事件7th International Conference on E-Learning and Games for Training, Education, Health and Sports, Edutainment 2012 and 3rd International Conference on Serious Games for Sports and Health, GameDays 2012 - Darmstadt, Germany
持續時間: 2012 九月 182012 九月 20

出版系列

名字Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
7516 LNCS
ISSN(列印)0302-9743
ISSN(電子)1611-3349

Other

Other7th International Conference on E-Learning and Games for Training, Education, Health and Sports, Edutainment 2012 and 3rd International Conference on Serious Games for Sports and Health, GameDays 2012
國家Germany
城市Darmstadt
期間12-09-1812-09-20

All Science Journal Classification (ASJC) codes

  • Theoretical Computer Science
  • Computer Science(all)

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