TY - GEN
T1 - Designing an interactive storytelling game
AU - Wu, Chun Tsai
AU - Chung, Szu Ming
AU - Chang, Shao Shiun
PY - 2012/12/27
Y1 - 2012/12/27
N2 - This paper presents a teaching strategy that engages deep learning in game design. The learning objectives include brain storming, researching, setting goals, integrating game structure and storytelling, creating artistic style, and programming. Two students choose a true story-Jack the Ripper-to base their interactive storytelling game. In the meantime, the authors adopt mind mapping tool to help students develop their concept map. Through analyzing the concept map, the authors trace how they work on their project and discover the entire learning process involves problem solving, cooperating, self-challenging, self-exploring, and self-asserting. The authors thus conclude that "Learning by doing" is a significantly effective way of deep learning.
AB - This paper presents a teaching strategy that engages deep learning in game design. The learning objectives include brain storming, researching, setting goals, integrating game structure and storytelling, creating artistic style, and programming. Two students choose a true story-Jack the Ripper-to base their interactive storytelling game. In the meantime, the authors adopt mind mapping tool to help students develop their concept map. Through analyzing the concept map, the authors trace how they work on their project and discover the entire learning process involves problem solving, cooperating, self-challenging, self-exploring, and self-asserting. The authors thus conclude that "Learning by doing" is a significantly effective way of deep learning.
UR - http://www.scopus.com/inward/record.url?scp=84871414258&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=84871414258&partnerID=8YFLogxK
U2 - 10.1007/978-3-642-33466-5_17
DO - 10.1007/978-3-642-33466-5_17
M3 - Conference contribution
AN - SCOPUS:84871414258
SN - 9783642334658
T3 - Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
SP - 155
EP - 160
BT - E-Learning and Games for Training, Education, Health and Sports - 7th International Conference, Edutainment 2012 and 3rd International Conference, GameDays 2012, Proceedings
T2 - 7th International Conference on E-Learning and Games for Training, Education, Health and Sports, Edutainment 2012 and 3rd International Conference on Serious Games for Sports and Health, GameDays 2012
Y2 - 18 September 2012 through 20 September 2012
ER -