Assessing twenty-first century skills through a teacher created video game for high school biology students

Leonard A. Annetta, Meng Tzu Cheng, Shawn Holmes

研究成果: Article

44 引文 斯高帕斯(Scopus)

摘要

As twenty-first century skills become a greater focus in K-12 education, an infusion of technology that meets the needs of today's students is paramount. This study looks at the design and creation of a Multiplayer Educational Gaming Application (MEGA) for high school biology students. The quasi-experimental, qualitative design assessed the twenty-first century skills of digital age literacy, inventive thinking, high productivity, and effective communication techniques of the students exposed to a MEGA. Three factors, as they pertained to these skills, emerged from classroom observations. Interaction with the teacher, discussion with peers, and engagement/time-on-task while playing the MEGA suggested that students playing an educational video game exhibited all of the projected twentyfirst century skills while being engrossed in the embedded science content.

原文English
頁(從 - 到)101-114
頁數14
期刊Research in Science and Technological Education
28
發行號2
DOIs
出版狀態Published - 2010 十二月 1

All Science Journal Classification (ASJC) codes

  • Education

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