ACIA - A course design approach to game design theory

Chun Tsai Wu, Szu Ming Chung, Shao-Shiun Chang

研究成果: Conference contribution

1 引文 斯高帕斯(Scopus)

摘要

Based on constructivist teaching and experiential learning, this research proposes ACIA (stands for Authentic Learning, Learning Community, Interaction, and Assessment) to structure a course of game design theory. Its framework includes: (1) an experiential learning:the college students have to design an educational game for elementary students; (2) a web-based learning community, unlimited to different majors, for inspiring cooperative learning from different stakeholders, as communicating channel for game developers, for obtaining meaningful interaction and guidance fromteachers; and (3) Evaluation, adopting self-assessment, peer and performance assessment to specifically reflect the knowledge, skills, and attitudes in students' learning. A game design theory course with the above three elements can motivate students' active learning and develop their advanced thinking skills.

原文English
主出版物標題Edutainment Technologies
主出版物子標題Educational Games and Virtual Reality/Augmented Reality Applications - 6th International Conference on E-learning and Games, Edutainment 2011, Proceedings
頁面195-203
頁數9
DOIs
出版狀態Published - 2011 九月 26
事件6th International Conference on E-Learning and Games, Edutainment 2011 - Taipei, Taiwan
持續時間: 2011 九月 72011 九月 9

出版系列

名字Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
6872 LNCS
ISSN(列印)0302-9743
ISSN(電子)1611-3349

Other

Other6th International Conference on E-Learning and Games, Edutainment 2011
國家Taiwan
城市Taipei
期間11-09-0711-09-09

All Science Journal Classification (ASJC) codes

  • Theoretical Computer Science
  • Computer Science(all)

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    Wu, C. T., Chung, S. M., & Chang, S-S. (2011). ACIA - A course design approach to game design theory. 於 Edutainment Technologies: Educational Games and Virtual Reality/Augmented Reality Applications - 6th International Conference on E-learning and Games, Edutainment 2011, Proceedings (頁 195-203). (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics); 卷 6872 LNCS). https://doi.org/10.1007/978-3-642-23456-9_36