• 3 引文
  • 1 h-指數
20112020

每年研究成果

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研究成果

  • 3 引文
  • 1 h-指數
  • 2 Conference contribution
  • 1 Book
  • 1 Conference article

Measuring the quality of financial electronic payment system: Combined with fuzzy AHP and fuzzy TOPSIS

Chen, L. R., Liu, K. H., Lai, F. P., Chang, S. S. & Lee, K. Y., 2017, 於 : Proceedings of the International Conference on Electronic Business (ICEB). 2017-December, p. 146-160 15 p.

研究成果: Conference article

  • 1 引文 斯高帕斯(Scopus)

    Designing an interactive storytelling game

    Wu, C. T., Chung, S. M. & Chang, S. S., 2012 十二月 27, E-Learning and Games for Training, Education, Health and Sports - 7th International Conference, Edutainment 2012 and 3rd International Conference, GameDays 2012, Proceedings. p. 155-160 6 p. (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics); 卷 7516 LNCS).

    研究成果: Conference contribution

  • 1 引文 斯高帕斯(Scopus)

    ACIA - A course design approach to game design theory

    Wu, C. T., Chung, S. M. & Chang, S-S., 2011 九月 26, Edutainment Technologies: Educational Games and Virtual Reality/Augmented Reality Applications - 6th International Conference on E-learning and Games, Edutainment 2011, Proceedings. p. 195-203 9 p. (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics); 卷 6872 LNCS).

    研究成果: Conference contribution

  • 1 引文 斯高帕斯(Scopus)