Inquiry-Enhanced Digital Game-Based Learning: Effects on Secondary Students’ Conceptual Understanding in Science, Game Performance, and Behavioral PatternsChen, C. H., Huang, K. & Liu, J. H., 2019 一月 1, (Accepted/In press) 於 : Asia-Pacific Education Researcher.
The impacts of peer competition-based science gameplay on conceptual knowledge, intrinsic motivation, and learning behavioral patternsChen, C. H., 2019 二月 15, 於 : Educational Technology Research and Development. 67, 1, p. 179-198 20 p.
The interactivity of video and collaboration for learning achievement, intrinsic motivation, cognitive load, and behavior patterns in a digital game-based learning environmentLiao, C. W., Chen, C. H. & Shih, S. J., 2019 五月, 於 : Computers and Education. 133, p. 43-55 13 p.
Chen, C. H., Lin, L. F., Wong, L. H., Wu, W. C. V. & Yamamoto, T., 2018 十一月 24, ICCE 2018 - 26th International Conference on Computers in Education, Main Conference Proceedings. Rodrigo, M. M. T., Yang, J-C., Wong, L-H. & Chang, M. (編輯). Asia-Pacific Society for Computers in Education, p. i43-i47 (ICCE 2018 - 26th International Conference on Computers in Education, Main Conference Proceedings).
研究成果: Conference contribution
Designing a technology-enhanced flipped learning system to facilitate students' self-regulation and performanceShyr, W. J. & Chen, C. H., 2018 二月 1, 於 : Journal of Computer Assisted Learning. 34, 1, p. 53-62 10 p.