TY - GEN
T1 - X-WALTZ
T2 - 3rd IEEE Pacific Rim Conference on Multimedia, PCM 2002
AU - Chang, Long chyr
AU - Wey, Pi Shin
AU - Chiang, Heien-Kun
PY - 2002/1/1
Y1 - 2002/1/1
N2 - Current e-Learning systems are still lacking support of providing standard and good tools for sharing and exchange multimedia information on the Web. For math e-Learning, current math representation often uses image and vector methods such as FLASH or QUICKTIME. Unfortunately, they lack clarity and open standard, which limit their potentials in content sharing and exchange. In addition, they do not provide effective mechanisms that enable them to deliver multimode multimedia presentations to fit users’ needs and preferences. In this paper, we propose a framework called X-WATLZ1, which aims to provide an interactive multimedia e-Learning environment for learners to learn math anywhere, anytime with any computing device such as PC or PDA. The X-WALTZ contains six components: learning management, content management, interaction management, activity management, content delivery, and Math Web Service systems. Our implementation is based on the open standard XML, SVG, MATHML, and related technologies. Some implementation issues and results are also discussed.
AB - Current e-Learning systems are still lacking support of providing standard and good tools for sharing and exchange multimedia information on the Web. For math e-Learning, current math representation often uses image and vector methods such as FLASH or QUICKTIME. Unfortunately, they lack clarity and open standard, which limit their potentials in content sharing and exchange. In addition, they do not provide effective mechanisms that enable them to deliver multimode multimedia presentations to fit users’ needs and preferences. In this paper, we propose a framework called X-WATLZ1, which aims to provide an interactive multimedia e-Learning environment for learners to learn math anywhere, anytime with any computing device such as PC or PDA. The X-WALTZ contains six components: learning management, content management, interaction management, activity management, content delivery, and Math Web Service systems. Our implementation is based on the open standard XML, SVG, MATHML, and related technologies. Some implementation issues and results are also discussed.
UR - http://www.scopus.com/inward/record.url?scp=84949998844&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=84949998844&partnerID=8YFLogxK
M3 - Conference contribution
AN - SCOPUS:84949998844
SN - 3540002626
SN - 9783540002628
T3 - Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
SP - 548
EP - 555
BT - Advances in Multimedia Information Processing - PCM 2002 - 3rd IEEE Pacific Rim Conference on Multimedia, Proceedings
A2 - Chen, Yung-Chang
A2 - Chang, Long-Wen
A2 - Hsu, Chiou-Ting
PB - Springer Verlag
Y2 - 16 December 2002 through 18 December 2002
ER -