This chapter will provide concrete examples of how a research group at North Carolina State University is using case studies as the narrative/backstory for video game design and development. The chapter will begin with a background on video games for learning, followed by a description of case-based learning, and will conclude with five specific examples from games created through three different funded projects. The first example is a simulated case where a haptic feedback device was used to enhance student learning. The second case was derived from a video case on racial and ethical sensitivity. Cases on training and development for adult learners are explained in the next two descriptions. Finally, a case from a field trip was turned into a game for entomology students.
|Title of host publication||Digital Simulations for Improving Education|
|Subtitle of host publication||Learning Through Artificial Teaching Environments|
|Number of pages||19|
|Publication status||Published - 2009 Dec 1|
All Science Journal Classification (ASJC) codes
- Social Sciences(all)