Using case studies as the narrative to game design and development

Len Annetta, James Minogue, Shawn Holmes, Meng-Tzu Cheng, Elizabeth Folta, Marta Klesath

Research output: Chapter in Book/Report/Conference proceedingChapter


This chapter will provide concrete examples of how a research group at North Carolina State University is using case studies as the narrative/backstory for video game design and development. The chapter will begin with a background on video games for learning, followed by a description of case-based learning, and will conclude with five specific examples from games created through three different funded projects. The first example is a simulated case where a haptic feedback device was used to enhance student learning. The second case was derived from a video case on racial and ethical sensitivity. Cases on training and development for adult learners are explained in the next two descriptions. Finally, a case from a field trip was turned into a game for entomology students.

Original languageEnglish
Title of host publicationDigital Simulations for Improving Education
Subtitle of host publicationLearning Through Artificial Teaching Environments
PublisherIGI Global
Number of pages19
ISBN (Print)9781605663227
Publication statusPublished - 2009 Dec 1

All Science Journal Classification (ASJC) codes

  • Social Sciences(all)

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