The effects of perceived support for creativity on individual creativity of design-majored students: A multiple-mediation model of savoring

Jing Chuan Lee, Chih Lien Wang, Li Chih Yu, Shu-Hsuan Chang

Research output: Contribution to journalArticle

1 Citation (Scopus)

Abstract

STEAM (Science, Technology, Engineer and Mathematics + Art/Design) education is presented to broaden interest in STEM fields, enhance the creativity of STEM students, and spur innovation. Although studies have explored the environment factors that influence individual creativity, few researches have investigated the role of students savoring which might drive the demand-pull innovation in creativity cultivation. Therefore, this study aims to explore the effects of perceived support for creativity and the multiple mediation of savoring capacity on individual creativity in the context of undergraduate Design education. The instruments were administered to 851 Design-majored students in Taiwan. The collected data were tested against the research model using a path analysis-based procedure of multiple-mediators analysis. Research findings include: (1) Both students perceived support for creativity and their ability to savor (through anticipation, enjoying the moment, and reminiscence) have significant positive effects on their individual creativity; (2) Among the three methods of savoring, savoring the moment alone has significant positive effects on individual creativity; (3) Students perceived support for creativity mediated by their ability to savor the moment has significant positive effects on their individual creativity. The findings provide several important theoretical and practical implications regarding fostering students creativity in the context of STEAM education.

Original languageEnglish
Pages (from-to)232-245
Number of pages14
JournalJournal of Baltic Science Education
Volume15
Issue number2
Publication statusPublished - 2016 Jan 1

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mediation
creativity
student
innovation
reminiscence
education
path analysis
ability
engineer
Taiwan
mathematics
art
demand
science

All Science Journal Classification (ASJC) codes

  • Education

Cite this

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abstract = "STEAM (Science, Technology, Engineer and Mathematics + Art/Design) education is presented to broaden interest in STEM fields, enhance the creativity of STEM students, and spur innovation. Although studies have explored the environment factors that influence individual creativity, few researches have investigated the role of students savoring which might drive the demand-pull innovation in creativity cultivation. Therefore, this study aims to explore the effects of perceived support for creativity and the multiple mediation of savoring capacity on individual creativity in the context of undergraduate Design education. The instruments were administered to 851 Design-majored students in Taiwan. The collected data were tested against the research model using a path analysis-based procedure of multiple-mediators analysis. Research findings include: (1) Both students perceived support for creativity and their ability to savor (through anticipation, enjoying the moment, and reminiscence) have significant positive effects on their individual creativity; (2) Among the three methods of savoring, savoring the moment alone has significant positive effects on individual creativity; (3) Students perceived support for creativity mediated by their ability to savor the moment has significant positive effects on their individual creativity. The findings provide several important theoretical and practical implications regarding fostering students creativity in the context of STEAM education.",
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The effects of perceived support for creativity on individual creativity of design-majored students : A multiple-mediation model of savoring. / Lee, Jing Chuan; Wang, Chih Lien; Yu, Li Chih; Chang, Shu-Hsuan.

In: Journal of Baltic Science Education, Vol. 15, No. 2, 01.01.2016, p. 232-245.

Research output: Contribution to journalArticle

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