The comparative study for cloud-game-based learning from primary and secondary school education between Taiwan and America

Hsing-Wen Wang, Claudia Pong

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

A new way of learning has been introduced and it is here to stay: e-learning. E-learning stands for electronic learning and includes m-learning (mobile learning), u-learning (ubiquitous learning), computer-based learning, web-based learning and cloud-game-based Learning. The aim of this paper is to study cloud-game-based Learning in Taiwan and the United States of America through primary and secondary education and explore the fundamental differences between these countries. The most important ambition is to reach collaborative learning, or providing an environment where both teachers and students can debate and achieve synergy so that it is necessary to stimulate interest, improve children's performance and increase efficiency through games, problem solving and teamwork. This new learning paradigm seems to be vastly popular because it completely integrates people into learning, no matter what socioeconomic status or urban/rural area; the only two things that are significant are the willingness to learn and the teacher's effort. The paper is divided into the follows sections, including the section covers the purpose and relevance of this study supported by a review of recent e-learning and cloud-game-based Learning research; the section contains the analysis of cloud-game-based Learning in primary and secondary schools in Taiwan; the section examines cloud-game-based Learning in primary and secondary schools in the USA; the section compares cloud-game-based Learning in primary and secondary schools in Taiwan and USA. Finally, the last section covers the conclusion and suggestions.

Original languageEnglish
Title of host publicationAdvanced Technologies, Embedded and Multimedia for Human-Centric Computing, HumanCom and EMC 2013
Pages157-164
Number of pages8
DOIs
Publication statusPublished - 2014 Feb 17
EventAdvanced Technologies, Embedded and Multimedia for Human-Centric Computing, HumanCom and EMC 2013 - , Taiwan
Duration: 2013 Aug 232013 Aug 25

Publication series

NameLecture Notes in Electrical Engineering
Volume260 LNEE
ISSN (Print)1876-1100
ISSN (Electronic)1876-1119

Other

OtherAdvanced Technologies, Embedded and Multimedia for Human-Centric Computing, HumanCom and EMC 2013
CountryTaiwan
Period13-08-2313-08-25

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All Science Journal Classification (ASJC) codes

  • Industrial and Manufacturing Engineering

Cite this

Wang, H-W., & Pong, C. (2014). The comparative study for cloud-game-based learning from primary and secondary school education between Taiwan and America. In Advanced Technologies, Embedded and Multimedia for Human-Centric Computing, HumanCom and EMC 2013 (pp. 157-164). (Lecture Notes in Electrical Engineering; Vol. 260 LNEE). https://doi.org/10.1007/978-94-007-7262-518