Texture mapping with hard constraints using warping scheme

Tong Yee Lee, Shao-Wei Yen, I. Cheng Yeh

Research output: Contribution to journalArticle

19 Citations (Scopus)

Abstract

Texture mapping with positional constraints is an important and challenging problem in computer graphics. In this paper, we first present a theoretically robust, foldover-free 2D mesh warping algorithm. Then, we apply this warping algorithm to handle mapping texture onto 3D meshes with hard constraints. The proposed algorithm is experimentally evaluated and compared with the state-of-the-art method for examples with more challenging constraints. These challenging constraints may lead to large distortions and foldovers. Experimental results show that the proposed scheme can generate more pleasing results and add fewer Steiner vertices on the 3D mesh embedding.

Original languageEnglish
Pages (from-to)382-395
Number of pages14
JournalIEEE Transactions on Visualization and Computer Graphics
Volume14
Issue number2
DOIs
Publication statusPublished - 2008 Mar 1

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Textures
Computer graphics

All Science Journal Classification (ASJC) codes

  • Software
  • Signal Processing
  • Computer Vision and Pattern Recognition
  • Computer Graphics and Computer-Aided Design

Cite this

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Texture mapping with hard constraints using warping scheme. / Lee, Tong Yee; Yen, Shao-Wei; Yeh, I. Cheng.

In: IEEE Transactions on Visualization and Computer Graphics, Vol. 14, No. 2, 01.03.2008, p. 382-395.

Research output: Contribution to journalArticle

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