Science Teacher Efficacy and Extrinsic Factors Toward Professional Development Using Video Games in a Design-Based Research Model: The Next Generation of STEM Learning

Leonard A. Annetta, Wendy M. Frazier, Elizabeth Folta, Shawn Holmes, Richard Lamb, Meng-Tzu Cheng

Research output: Contribution to journalArticle

24 Citations (Scopus)

Abstract

Designed-based research principles guided the study of 51 secondary-science teachers in the second year of a 3-year professional development project. The project entailed the creation of student-centered, inquiry-based, science, video games. A professional development model appropriate for infusing innovative technologies into standards-based curricula was employed to determine how science teacher's attitudes and efficacy where impacted while designing science-based video games. The study's mixed-method design ascertained teacher efficacy on five factors (General computer use, Science Learning, Inquiry Teaching and Learning, Synchronous chat/text, and Playing Video Games) related to technology and gaming using a web-based survey). Qualitative data in the form of online blog posts was gathered during the project to assist in the triangulation and assessment of teacher efficacy. Data analyses consisted of an Analysis of Variance and serial coding of teacher reflective responses. Results indicated participants who used computers daily have higher efficacy while using inquiry-based teaching methods and science teaching and learning. Additional emergent findings revealed possible motivating factors for efficacy. This professional development project was focused on inquiry as a pedagogical strategy, standard-based science learning as means to develop content knowledge, and creating video games as technological knowledge. The project was consistent with the Technological Pedagogical Content Knowledge (TPCK) framework where overlapping circles of the three components indicates development of an integrated understanding of the suggested relationships. Findings provide suggestions for development of standards-based science education software, its integration into the curriculum and, strategies for implementing technology into teaching practices.

Original languageEnglish
Pages (from-to)47-61
Number of pages15
JournalJournal of Science Education and Technology
Volume22
Issue number1
DOIs
Publication statusPublished - 2013 Jan 1

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computer game
Teaching
teacher
science
Curricula
learning
Blogs
Triangulation
Analysis of variance (ANOVA)
development project
Education
Students
curriculum
teacher attitude
triangulation
chat
development model
weblog
teaching method
analysis of variance

All Science Journal Classification (ASJC) codes

  • Education
  • Engineering(all)

Cite this

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Science Teacher Efficacy and Extrinsic Factors Toward Professional Development Using Video Games in a Design-Based Research Model : The Next Generation of STEM Learning. / Annetta, Leonard A.; Frazier, Wendy M.; Folta, Elizabeth; Holmes, Shawn; Lamb, Richard; Cheng, Meng-Tzu.

In: Journal of Science Education and Technology, Vol. 22, No. 1, 01.01.2013, p. 47-61.

Research output: Contribution to journalArticle

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