Parallel approximate computation of projections for animated volume rendered displays

Tung-Kuang Wu, Martin L. Brady

Research output: Chapter in Book/Report/Conference proceedingConference contribution

5 Citations (Scopus)

Abstract

In this paper we present an approximate volume rendering algorithm that can compute multiple views of a 3D voxel-based data set concurrently. The approach employs a unique new method for combining partial results from neighboring projections to compute a sequence of rotated views, in fewer instructions than would be required for independent computations. For instance, the algorithm can compute a set of N projections through an NxNxN data set in only O(log N) parallel steps, using only O(N3) total operations (work), matching the bounds for computing a single projection by conventional methods.

Original languageEnglish
Title of host publicationProceedings of the 1993 Parallel Rendering Symposium
Editors Anon
PublisherPubl by ACM
Pages61-66
Number of pages6
ISBN (Print)0818649208
Publication statusPublished - 1993 Dec 1
EventProceedings of the 1993 Parallel Rendering Symposium - San Jose, CA, USA
Duration: 1993 Oct 251993 Oct 26

Publication series

NameProceedings of the 1993 Parallel Rendering Symposium

Other

OtherProceedings of the 1993 Parallel Rendering Symposium
CitySan Jose, CA, USA
Period93-10-2593-10-26

All Science Journal Classification (ASJC) codes

  • Engineering(all)

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  • Cite this

    Wu, T-K., & Brady, M. L. (1993). Parallel approximate computation of projections for animated volume rendered displays. In Anon (Ed.), Proceedings of the 1993 Parallel Rendering Symposium (pp. 61-66). (Proceedings of the 1993 Parallel Rendering Symposium). Publ by ACM.