Measuring student perceptions: Designing an evidenced centered activity model for a serious educational game development software

Leonard A. Annetta, Shawn Y. Holmes, Meng-Tzu Cheng, Elizabeth Folta

Research output: Contribution to journalArticle

3 Citations (Scopus)

Abstract

As educational games become more pervasive, the evolution of game design software is inevitable. This study looked at student perceptions of teacher created Serious Educational Games as part of a project striving to create a game development software where teachers and students create games as part of educational activities. The objective was to use evidence from student perceptions to inform further development of the software. A mixed method design ascertained data from 181 male and 178 females from 33 teacher created games. Results indicate that the software is relatively effective by the supporting documentation and training lacked in several areas. This information led to the creation of a commercial game development software set for release in 2010.

Original languageEnglish
Pages (from-to)24-42
Number of pages19
JournalInternational Journal of Gaming and Computer-Mediated Simulations
Volume2
Issue number3
DOIs
Publication statusPublished - 2010 Jul 1

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Software engineering
Students
Software design

All Science Journal Classification (ASJC) codes

  • Computer Science Applications

Cite this

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Measuring student perceptions : Designing an evidenced centered activity model for a serious educational game development software. / Annetta, Leonard A.; Holmes, Shawn Y.; Cheng, Meng-Tzu; Folta, Elizabeth.

In: International Journal of Gaming and Computer-Mediated Simulations, Vol. 2, No. 3, 01.07.2010, p. 24-42.

Research output: Contribution to journalArticle

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