Investigating the impact of video games on high school students' engagement and learning about genetics

Leonard A. Annetta, James Minogue, Shawn Y. Holmes, Meng Tzu Cheng

Research output: Contribution to journalArticle

308 Citations (Scopus)

Abstract

The popularity of video games has transcended entertainment crossing into the world of education. While the literature base on educational gaming is growing, there is still a lack of systematic study of this emerging technology's efficacy. This quasi-experimental study evaluated a teacher created video game on genetics in terms of its affective and cognitive impact on student users. While statistical results indicated no differences (p > .05) in student learning as measured by our instrument, there were significant differences (p < .05) found in the participants' level of engagement while interfacing with the video game. Implications on this emerging line of inquiry are discussed.

Original languageEnglish
Pages (from-to)74-85
Number of pages12
JournalComputers and Education
Volume53
Issue number1
DOIs
Publication statusPublished - 2009 Aug 1

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computer game
Students
school
learning
student
Education
entertainment
popularity
lack
teacher
Genetics
education

All Science Journal Classification (ASJC) codes

  • Computer Science(all)
  • Education

Cite this

Annetta, Leonard A. ; Minogue, James ; Holmes, Shawn Y. ; Cheng, Meng Tzu. / Investigating the impact of video games on high school students' engagement and learning about genetics. In: Computers and Education. 2009 ; Vol. 53, No. 1. pp. 74-85.
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Investigating the impact of video games on high school students' engagement and learning about genetics. / Annetta, Leonard A.; Minogue, James; Holmes, Shawn Y.; Cheng, Meng Tzu.

In: Computers and Education, Vol. 53, No. 1, 01.08.2009, p. 74-85.

Research output: Contribution to journalArticle

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