Game immersion experience: Its hierarchical structure and impact on game-based science learning

Meng-Tzu Cheng, H. C. She, L. A. Annetta

Research output: Contribution to journalArticle

65 Citations (Scopus)

Abstract

Many studies have shown the positive impact of serious educational games (SEGs) on learning outcomes. However, there still exists insufficient research that delves into the impact of immersive experience in the process of gaming on SEG-based science learning. The dual purpose of this study was to further explore this impact. One purpose was to develop and validate an innovative measurement, the Game Immersion Questionnaire (GIQ), and to further verify the hierarchical structure of game immersion by construct validity approaches, including exploratory factor analysis (EFA) (n=257) and confirmatory factor analysis (CFA) (n=1044). The second purpose was to investigate the impact of game immersion on science learning through SEG play (n=260). Overall, the results supported the internal structure of the GIQ with good reliability and validity, and the inter factor bivariate correlations for each construct indicated a high internal consistency. Players did learn from playing an SEG, and game immersion experience did lead to higher gaming performance. Moreover, players' gaming performance plays a role in mediating the effect of immersion on science learning outcomes through SEG play. However, as players became more emotionally and subjectively attached to the game, the science learning outcomes were not definitively reliable.

Original languageEnglish
Pages (from-to)232-253
Number of pages22
JournalJournal of Computer Assisted Learning
Volume31
Issue number3
DOIs
Publication statusPublished - 2015 Jun 1

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Factor analysis
science
learning
experience
factor analysis
questionnaire
construct validity
performance

All Science Journal Classification (ASJC) codes

  • Education
  • Computer Science Applications

Cite this

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Game immersion experience : Its hierarchical structure and impact on game-based science learning. / Cheng, Meng-Tzu; She, H. C.; Annetta, L. A.

In: Journal of Computer Assisted Learning, Vol. 31, No. 3, 01.06.2015, p. 232-253.

Research output: Contribution to journalArticle

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