Drugs and the brain: Learning the impact of methamphetamine abuse on the brain through a virtual brain exhibit in the museum

Meng Tzu Cheng, Leonard Annetta, Elizabeth Folta, Shawn Y. Holmes

Research output: Contribution to journalArticle

16 Citations (Scopus)

Abstract

Drugs and the Brain: A Serious Game, a prototype museum exhibit, was designed to employ virtual models of the brain into a video game format. It was done to create a fun and engaging way of conveying knowledge and concepts about neuroscience, as well as the impact of methamphetamine abuse on the brain. The purpose of this study is to evaluate this prototype exhibit that promises to educate participants from various age, ethnicity, and gender backgrounds, and to establish a stronger concept of drug abuse prevention among children. A quantitative methodology using the pre- and post-experimental designs was conducted on 175 museum visitors. A series of two-sample paired t-tests and subsequent ANOVAs were performed to examine the difference between pre- and post-tests and to determine if there was a difference in the results in age, gender, ethnicity, and race. Results showed that both the understanding and attitudes of the participants toward the impact of methamphetamine abuse on the brain improved significantly (p < 0.01).

Original languageEnglish
Pages (from-to)299-319
Number of pages21
JournalInternational Journal of Science Education
Volume33
Issue number2
DOIs
Publication statusPublished - 2011 Jan 1

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museum
brain
abuse
drug
learning
ethnicity
gender
computer game
neurosciences
drug abuse
methodology

All Science Journal Classification (ASJC) codes

  • Education

Cite this

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Drugs and the brain : Learning the impact of methamphetamine abuse on the brain through a virtual brain exhibit in the museum. / Cheng, Meng Tzu; Annetta, Leonard; Folta, Elizabeth; Holmes, Shawn Y.

In: International Journal of Science Education, Vol. 33, No. 2, 01.01.2011, p. 299-319.

Research output: Contribution to journalArticle

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