Designing an interactive storytelling game

Chun Tsai Wu, Szu Ming Chung, Shao-Shiun Chang

Research output: Chapter in Book/Report/Conference proceedingConference contribution

1 Citation (Scopus)

Abstract

This paper presents a teaching strategy that engages deep learning in game design. The learning objectives include brain storming, researching, setting goals, integrating game structure and storytelling, creating artistic style, and programming. Two students choose a true story-Jack the Ripper-to base their interactive storytelling game. In the meantime, the authors adopt mind mapping tool to help students develop their concept map. Through analyzing the concept map, the authors trace how they work on their project and discover the entire learning process involves problem solving, cooperating, self-challenging, self-exploring, and self-asserting. The authors thus conclude that "Learning by doing" is a significantly effective way of deep learning.

Original languageEnglish
Title of host publicationE-Learning and Games for Training, Education, Health and Sports - 7th International Conference, Edutainment 2012 and 3rd International Conference, GameDays 2012, Proceedings
Pages155-160
Number of pages6
DOIs
Publication statusPublished - 2012 Dec 27
Event7th International Conference on E-Learning and Games for Training, Education, Health and Sports, Edutainment 2012 and 3rd International Conference on Serious Games for Sports and Health, GameDays 2012 - Darmstadt, Germany
Duration: 2012 Sep 182012 Sep 20

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume7516 LNCS
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

Other

Other7th International Conference on E-Learning and Games for Training, Education, Health and Sports, Edutainment 2012 and 3rd International Conference on Serious Games for Sports and Health, GameDays 2012
CountryGermany
CityDarmstadt
Period12-09-1812-09-20

Fingerprint

Interactive Storytelling
Game
Concept Maps
Students
Jacks
Brain
Teaching
Game Design
Storytelling
Learning Process
Programming
Choose
Trace
Entire
Learning
Deep learning

All Science Journal Classification (ASJC) codes

  • Theoretical Computer Science
  • Computer Science(all)

Cite this

Wu, C. T., Chung, S. M., & Chang, S-S. (2012). Designing an interactive storytelling game. In E-Learning and Games for Training, Education, Health and Sports - 7th International Conference, Edutainment 2012 and 3rd International Conference, GameDays 2012, Proceedings (pp. 155-160). (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics); Vol. 7516 LNCS). https://doi.org/10.1007/978-3-642-33466-5_17
Wu, Chun Tsai ; Chung, Szu Ming ; Chang, Shao-Shiun. / Designing an interactive storytelling game. E-Learning and Games for Training, Education, Health and Sports - 7th International Conference, Edutainment 2012 and 3rd International Conference, GameDays 2012, Proceedings. 2012. pp. 155-160 (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)).
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title = "Designing an interactive storytelling game",
abstract = "This paper presents a teaching strategy that engages deep learning in game design. The learning objectives include brain storming, researching, setting goals, integrating game structure and storytelling, creating artistic style, and programming. Two students choose a true story-Jack the Ripper-to base their interactive storytelling game. In the meantime, the authors adopt mind mapping tool to help students develop their concept map. Through analyzing the concept map, the authors trace how they work on their project and discover the entire learning process involves problem solving, cooperating, self-challenging, self-exploring, and self-asserting. The authors thus conclude that {"}Learning by doing{"} is a significantly effective way of deep learning.",
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Wu, CT, Chung, SM & Chang, S-S 2012, Designing an interactive storytelling game. in E-Learning and Games for Training, Education, Health and Sports - 7th International Conference, Edutainment 2012 and 3rd International Conference, GameDays 2012, Proceedings. Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), vol. 7516 LNCS, pp. 155-160, 7th International Conference on E-Learning and Games for Training, Education, Health and Sports, Edutainment 2012 and 3rd International Conference on Serious Games for Sports and Health, GameDays 2012, Darmstadt, Germany, 12-09-18. https://doi.org/10.1007/978-3-642-33466-5_17

Designing an interactive storytelling game. / Wu, Chun Tsai; Chung, Szu Ming; Chang, Shao-Shiun.

E-Learning and Games for Training, Education, Health and Sports - 7th International Conference, Edutainment 2012 and 3rd International Conference, GameDays 2012, Proceedings. 2012. p. 155-160 (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics); Vol. 7516 LNCS).

Research output: Chapter in Book/Report/Conference proceedingConference contribution

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T1 - Designing an interactive storytelling game

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AB - This paper presents a teaching strategy that engages deep learning in game design. The learning objectives include brain storming, researching, setting goals, integrating game structure and storytelling, creating artistic style, and programming. Two students choose a true story-Jack the Ripper-to base their interactive storytelling game. In the meantime, the authors adopt mind mapping tool to help students develop their concept map. Through analyzing the concept map, the authors trace how they work on their project and discover the entire learning process involves problem solving, cooperating, self-challenging, self-exploring, and self-asserting. The authors thus conclude that "Learning by doing" is a significantly effective way of deep learning.

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Wu CT, Chung SM, Chang S-S. Designing an interactive storytelling game. In E-Learning and Games for Training, Education, Health and Sports - 7th International Conference, Edutainment 2012 and 3rd International Conference, GameDays 2012, Proceedings. 2012. p. 155-160. (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)). https://doi.org/10.1007/978-3-642-33466-5_17