Designing a mixed digital signage and multi-touch interaction for social learning

Research output: Chapter in Book/Report/Conference proceedingConference contribution

2 Citations (Scopus)

Abstract

The use of digital signage for informal learning on campus remains a less unexplored research area. In this paper, we present a mixed digital signage and multi-touch interaction environment that encourages students to engage in a watch-and-play style for social learning at a public place. To realize the key factors influencing students' engagement and satisfaction with our system, we developed a user study model based on the updated D&M IS Success Model and the Technology Acceptance Model. The integrated model contains six constructs: system quality, information quality, interaction quality, perceived usefulness, perceived ease-of-use, and user satisfaction. Empirical result indicates the proposed system is very promising. However, user study on our research model also validated some system design problems that must be solved to make the proposed system a great learning aid in the foreseeable future. The findings of this study can provide useful guidelines for researchers interested in developing advanced social learning systems.

Original languageEnglish
Title of host publicationTransactions on Edutainment VIII
Pages77-87
Number of pages11
DOIs
Publication statusPublished - 2012 Jul 23
Event6th International Conference on E-Learning and Games, Edutainment 2011 - Taipei, Taiwan
Duration: 2011 Sep 72011 Sep 9

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume7220 LNCS
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

Other

Other6th International Conference on E-Learning and Games, Edutainment 2011
CountryTaiwan
CityTaipei
Period11-09-0711-09-09

Fingerprint

Social Learning
Multi-touch
User Studies
Interaction
Technology Acceptance
Information Quality
User Satisfaction
Social Systems
Students
Integrated Model
Learning Systems
Watches
System Design
Model
Learning systems
Model-based
Systems analysis
Learning

All Science Journal Classification (ASJC) codes

  • Theoretical Computer Science
  • Computer Science(all)

Cite this

Chang, L. C., & Chiang, H. K. (2012). Designing a mixed digital signage and multi-touch interaction for social learning. In Transactions on Edutainment VIII (pp. 77-87). (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics); Vol. 7220 LNCS). https://doi.org/10.1007/978-3-642-31439-1_8
Chang, Long Chyr ; Chiang, Heien Kun. / Designing a mixed digital signage and multi-touch interaction for social learning. Transactions on Edutainment VIII. 2012. pp. 77-87 (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)).
@inproceedings{5850f70332e14775ada9721b498ce4b0,
title = "Designing a mixed digital signage and multi-touch interaction for social learning",
abstract = "The use of digital signage for informal learning on campus remains a less unexplored research area. In this paper, we present a mixed digital signage and multi-touch interaction environment that encourages students to engage in a watch-and-play style for social learning at a public place. To realize the key factors influencing students' engagement and satisfaction with our system, we developed a user study model based on the updated D&M IS Success Model and the Technology Acceptance Model. The integrated model contains six constructs: system quality, information quality, interaction quality, perceived usefulness, perceived ease-of-use, and user satisfaction. Empirical result indicates the proposed system is very promising. However, user study on our research model also validated some system design problems that must be solved to make the proposed system a great learning aid in the foreseeable future. The findings of this study can provide useful guidelines for researchers interested in developing advanced social learning systems.",
author = "Chang, {Long Chyr} and Chiang, {Heien Kun}",
year = "2012",
month = "7",
day = "23",
doi = "10.1007/978-3-642-31439-1_8",
language = "English",
isbn = "9783642314384",
series = "Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)",
pages = "77--87",
booktitle = "Transactions on Edutainment VIII",

}

Chang, LC & Chiang, HK 2012, Designing a mixed digital signage and multi-touch interaction for social learning. in Transactions on Edutainment VIII. Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), vol. 7220 LNCS, pp. 77-87, 6th International Conference on E-Learning and Games, Edutainment 2011, Taipei, Taiwan, 11-09-07. https://doi.org/10.1007/978-3-642-31439-1_8

Designing a mixed digital signage and multi-touch interaction for social learning. / Chang, Long Chyr; Chiang, Heien Kun.

Transactions on Edutainment VIII. 2012. p. 77-87 (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics); Vol. 7220 LNCS).

Research output: Chapter in Book/Report/Conference proceedingConference contribution

TY - GEN

T1 - Designing a mixed digital signage and multi-touch interaction for social learning

AU - Chang, Long Chyr

AU - Chiang, Heien Kun

PY - 2012/7/23

Y1 - 2012/7/23

N2 - The use of digital signage for informal learning on campus remains a less unexplored research area. In this paper, we present a mixed digital signage and multi-touch interaction environment that encourages students to engage in a watch-and-play style for social learning at a public place. To realize the key factors influencing students' engagement and satisfaction with our system, we developed a user study model based on the updated D&M IS Success Model and the Technology Acceptance Model. The integrated model contains six constructs: system quality, information quality, interaction quality, perceived usefulness, perceived ease-of-use, and user satisfaction. Empirical result indicates the proposed system is very promising. However, user study on our research model also validated some system design problems that must be solved to make the proposed system a great learning aid in the foreseeable future. The findings of this study can provide useful guidelines for researchers interested in developing advanced social learning systems.

AB - The use of digital signage for informal learning on campus remains a less unexplored research area. In this paper, we present a mixed digital signage and multi-touch interaction environment that encourages students to engage in a watch-and-play style for social learning at a public place. To realize the key factors influencing students' engagement and satisfaction with our system, we developed a user study model based on the updated D&M IS Success Model and the Technology Acceptance Model. The integrated model contains six constructs: system quality, information quality, interaction quality, perceived usefulness, perceived ease-of-use, and user satisfaction. Empirical result indicates the proposed system is very promising. However, user study on our research model also validated some system design problems that must be solved to make the proposed system a great learning aid in the foreseeable future. The findings of this study can provide useful guidelines for researchers interested in developing advanced social learning systems.

UR - http://www.scopus.com/inward/record.url?scp=84863898675&partnerID=8YFLogxK

UR - http://www.scopus.com/inward/citedby.url?scp=84863898675&partnerID=8YFLogxK

U2 - 10.1007/978-3-642-31439-1_8

DO - 10.1007/978-3-642-31439-1_8

M3 - Conference contribution

AN - SCOPUS:84863898675

SN - 9783642314384

T3 - Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)

SP - 77

EP - 87

BT - Transactions on Edutainment VIII

ER -

Chang LC, Chiang HK. Designing a mixed digital signage and multi-touch interaction for social learning. In Transactions on Edutainment VIII. 2012. p. 77-87. (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)). https://doi.org/10.1007/978-3-642-31439-1_8