BlowBrush: A design of tangible painting system using blowing action

Yang Ting Shen, Peiwen Lu

Research output: Chapter in Book/Report/Conference proceedingConference contribution

2 Citations (Scopus)

Abstract

This paper presents a novel tangible interaction system called Blow- Brush that enables people to create leaf collage paintings on a digital canvas by blowing at a toy windmill. We couple the metaphorical mapping between wind and blow to facilitate the interaction that uses digital leaf inks for drawing. The windmill-shape device functions as a brush that transforms users' blowing and grasping actions into painting commands. Four kinds of digital leaf inks can be used alternately via swapping the physical RFID sheets. Uses manipulate the tangible brush and inks to compose a digital leaf collage intuitively as well as artists. We carefully review the related literature of tangible interaction and abstract the critical criteria as our design guideline. In the end of this paper, we conduct the comparative evaluation to assess the effectiveness between Blow- Brush, TouchBrush, and MouseBrush based on the criteria.

Original languageEnglish
Title of host publicationDistributed, Ambient, and Pervasive Interactions - Second International Conference, DAPI 2014, Held as Part of HCI International 2014, Proceedings
PublisherSpringer Verlag
Pages184-195
Number of pages12
ISBN (Print)9783319077871
DOIs
Publication statusPublished - 2014 Jan 1
Event2nd International Conference on Distributed, Ambient and Pervasive Interactions, DAPI 2014 - Held as Part of 16th International Conference on Human-Computer Interaction, HCI International 2014 - Heraklion, Greece
Duration: 2014 Jun 222014 Jun 27

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume8530 LNCS
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

Other

Other2nd International Conference on Distributed, Ambient and Pervasive Interactions, DAPI 2014 - Held as Part of 16th International Conference on Human-Computer Interaction, HCI International 2014
CountryGreece
CityHeraklion
Period14-06-2214-06-27

Fingerprint

Painting
Brushes
Blow molding
Leaves
Ink
Drawing (graphics)
Interaction
Grasping
Radio Frequency Identification
Radio frequency identification (RFID)
Transform
Design
Evaluation

All Science Journal Classification (ASJC) codes

  • Theoretical Computer Science
  • Computer Science(all)

Cite this

Shen, Y. T., & Lu, P. (2014). BlowBrush: A design of tangible painting system using blowing action. In Distributed, Ambient, and Pervasive Interactions - Second International Conference, DAPI 2014, Held as Part of HCI International 2014, Proceedings (pp. 184-195). (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics); Vol. 8530 LNCS). Springer Verlag. https://doi.org/10.1007/978-3-319-07788-8_18
Shen, Yang Ting ; Lu, Peiwen. / BlowBrush : A design of tangible painting system using blowing action. Distributed, Ambient, and Pervasive Interactions - Second International Conference, DAPI 2014, Held as Part of HCI International 2014, Proceedings. Springer Verlag, 2014. pp. 184-195 (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)).
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abstract = "This paper presents a novel tangible interaction system called Blow- Brush that enables people to create leaf collage paintings on a digital canvas by blowing at a toy windmill. We couple the metaphorical mapping between wind and blow to facilitate the interaction that uses digital leaf inks for drawing. The windmill-shape device functions as a brush that transforms users' blowing and grasping actions into painting commands. Four kinds of digital leaf inks can be used alternately via swapping the physical RFID sheets. Uses manipulate the tangible brush and inks to compose a digital leaf collage intuitively as well as artists. We carefully review the related literature of tangible interaction and abstract the critical criteria as our design guideline. In the end of this paper, we conduct the comparative evaluation to assess the effectiveness between Blow- Brush, TouchBrush, and MouseBrush based on the criteria.",
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Shen, YT & Lu, P 2014, BlowBrush: A design of tangible painting system using blowing action. in Distributed, Ambient, and Pervasive Interactions - Second International Conference, DAPI 2014, Held as Part of HCI International 2014, Proceedings. Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), vol. 8530 LNCS, Springer Verlag, pp. 184-195, 2nd International Conference on Distributed, Ambient and Pervasive Interactions, DAPI 2014 - Held as Part of 16th International Conference on Human-Computer Interaction, HCI International 2014, Heraklion, Greece, 14-06-22. https://doi.org/10.1007/978-3-319-07788-8_18

BlowBrush : A design of tangible painting system using blowing action. / Shen, Yang Ting; Lu, Peiwen.

Distributed, Ambient, and Pervasive Interactions - Second International Conference, DAPI 2014, Held as Part of HCI International 2014, Proceedings. Springer Verlag, 2014. p. 184-195 (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics); Vol. 8530 LNCS).

Research output: Chapter in Book/Report/Conference proceedingConference contribution

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Shen YT, Lu P. BlowBrush: A design of tangible painting system using blowing action. In Distributed, Ambient, and Pervasive Interactions - Second International Conference, DAPI 2014, Held as Part of HCI International 2014, Proceedings. Springer Verlag. 2014. p. 184-195. (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)). https://doi.org/10.1007/978-3-319-07788-8_18