@inproceedings{99c4502dff01434989db434a42906267,
title = "Bio Detective: Student science learning, immersion experience, and problem-solving patterns",
abstract = "Many studies have shown that there is a positive impact of serious educational games (SEGs) on student learning. Because of the game graphics, animations, sounds, and narratives, the learners can immerse in the virtual surroundings. Once they immersed, they might try their best to solve the in-game tasks. Therefore, the purpose of this study was to develop a SEG-Bio Detective and to evaluate its impact on student science learning outcomes. Moreover, we further investigated the relationships between students' game immersion experience and their science learning and problem solving. The obtained results showed that student science learning can be significantly improved through Bio Detective play, but there were no significant correlations between game immersion and learning outcomes. Comparing the problem-solving patterns and problem-solving abilities between students with high- and low immersion experience, we found that students with high immersion experience had a more complete problem-solving pattern and a better problem-solving performance than students with low game immersion experience.",
author = "Hsu, {Mei En} and Cheng, {Meng Tzu}",
year = "2014",
month = jan,
day = "1",
language = "English",
series = "Workshop Proceedings of the 22nd International Conference on Computers in Education, ICCE 2014",
publisher = "Asia-Pacific Society for Computers in Education",
pages = "171--178",
editor = "Thepchai Supnithi and Kong, {Siu Cheung} and Ying-Tien Wu and Tomoko Kojiri and Chen-Chung Liu and Hiroaki Ogata and Akihiro Kashihara",
booktitle = "Workshop Proceedings of the 22nd International Conference on Computers in Education, ICCE 2014",
note = "22nd International Conference on Computers in Education, ICCE 2014 ; Conference date: 30-11-2014 Through 04-12-2014",
}