Augmented Reality Enhanced Ubiquitous-Learning in Museum

Yi Hsien Lin, Shu Hsuan Chang, Tien Chi Huang, Yu Ting Lin, Yu Jie Chen

Research output: Contribution to journalArticle

Abstract

Museums are ideal informal learning environments. This study develops an augmented reality (AR) system (APP and management platform) for visitors to actively explore learning resources in museum. There are three main parts of the system, public mode (for adults), child mode (for elementary or high school students), and backend management platform (for museum manager). To arouse visitors’ motivation, this study adopts problem-based learning (PBL) as main theory base of the system. Along with iBeacon indoor positioning technology, the AR (augmented reality) is adopted to display questions (inspire visitors thinking and interaction) nearby the exhibition items. In this sense, the learning may actually happen in museums.

Original languageEnglish
Pages (from-to)543-547
Number of pages5
JournalInternational Journal of Information and Education Technology
Volume9
Issue number8
DOIs
Publication statusPublished - 2019 Aug

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Augmented reality
Museums
museum
learning
informal learning
management
learning environment
Managers
manager
Students
interaction
resources
school
student

All Science Journal Classification (ASJC) codes

  • Education
  • Computer Science Applications

Cite this

Lin, Yi Hsien ; Chang, Shu Hsuan ; Huang, Tien Chi ; Lin, Yu Ting ; Chen, Yu Jie. / Augmented Reality Enhanced Ubiquitous-Learning in Museum. In: International Journal of Information and Education Technology. 2019 ; Vol. 9, No. 8. pp. 543-547.
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Augmented Reality Enhanced Ubiquitous-Learning in Museum. / Lin, Yi Hsien; Chang, Shu Hsuan; Huang, Tien Chi; Lin, Yu Ting; Chen, Yu Jie.

In: International Journal of Information and Education Technology, Vol. 9, No. 8, 08.2019, p. 543-547.

Research output: Contribution to journalArticle

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