Applying a 3D virtual learning environment to facilitate student's application ability - The case of marketing

Yufang Cheng, Shwu Huey Wang

Research output: Contribution to journalArticle

23 Citations (Scopus)

Abstract

In order to understand whether a 3D virtual learning environment is effective in facilitating students' application ability, we designed a 3D virtual supermarket (3DVS) to help business students to transform abstract class theory into concrete application ability in the real world. In the 3DVS, a virtual customer poses questions to the participant, and then the participant, as a simulated clerk, has to reply to the questions. All of the questions in the 3DVS were developed from marketing mix theory and given a scenario-based form. To understand the effects of the 3DVS, the participants were randomly divided into control group (CG) and experiment group (EG), and only the EG participants were trained with the 3DVS. After examined by pretest and posttest, the results of posttest indicated that the participants of the EG performed significantly better in terms of knowledge application than did those of the CG.

Original languageEnglish
Pages (from-to)576-584
Number of pages9
JournalComputers in Human Behavior
Volume27
Issue number1
DOIs
Publication statusPublished - 2011 Jan 1

Fingerprint

Aptitude
Marketing
Learning
Students
Control Groups
Experiments
Concretes
Virtual Learning Environment
Industry
Supermarkets
Experiment

All Science Journal Classification (ASJC) codes

  • Arts and Humanities (miscellaneous)
  • Human-Computer Interaction
  • Psychology(all)

Cite this

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Applying a 3D virtual learning environment to facilitate student's application ability - The case of marketing. / Cheng, Yufang; Wang, Shwu Huey.

In: Computers in Human Behavior, Vol. 27, No. 1, 01.01.2011, p. 576-584.

Research output: Contribution to journalArticle

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