ACIA - A course design approach to game design theory

Chun Tsai Wu, Szu Ming Chung, Shao-Shiun Chang

Research output: Chapter in Book/Report/Conference proceedingConference contribution

1 Citation (Scopus)

Abstract

Based on constructivist teaching and experiential learning, this research proposes ACIA (stands for Authentic Learning, Learning Community, Interaction, and Assessment) to structure a course of game design theory. Its framework includes: (1) an experiential learning:the college students have to design an educational game for elementary students; (2) a web-based learning community, unlimited to different majors, for inspiring cooperative learning from different stakeholders, as communicating channel for game developers, for obtaining meaningful interaction and guidance fromteachers; and (3) Evaluation, adopting self-assessment, peer and performance assessment to specifically reflect the knowledge, skills, and attitudes in students' learning. A game design theory course with the above three elements can motivate students' active learning and develop their advanced thinking skills.

Original languageEnglish
Title of host publicationEdutainment Technologies
Subtitle of host publicationEducational Games and Virtual Reality/Augmented Reality Applications - 6th International Conference on E-learning and Games, Edutainment 2011, Proceedings
Pages195-203
Number of pages9
DOIs
Publication statusPublished - 2011 Sep 26
Event6th International Conference on E-Learning and Games, Edutainment 2011 - Taipei, Taiwan
Duration: 2011 Sep 72011 Sep 9

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume6872 LNCS
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

Other

Other6th International Conference on E-Learning and Games, Edutainment 2011
CountryTaiwan
CityTaipei
Period11-09-0711-09-09

Fingerprint

Game Design
Students
Student Learning
Cooperative Learning
Self-assessment
Educational Games
Web-based Learning
Performance Assessment
Active Learning
Interaction
Guidance
Teaching
Game
Design
Learning
Evaluation
Problem-Based Learning
Skills
Community

All Science Journal Classification (ASJC) codes

  • Theoretical Computer Science
  • Computer Science(all)

Cite this

Wu, C. T., Chung, S. M., & Chang, S-S. (2011). ACIA - A course design approach to game design theory. In Edutainment Technologies: Educational Games and Virtual Reality/Augmented Reality Applications - 6th International Conference on E-learning and Games, Edutainment 2011, Proceedings (pp. 195-203). (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics); Vol. 6872 LNCS). https://doi.org/10.1007/978-3-642-23456-9_36
Wu, Chun Tsai ; Chung, Szu Ming ; Chang, Shao-Shiun. / ACIA - A course design approach to game design theory. Edutainment Technologies: Educational Games and Virtual Reality/Augmented Reality Applications - 6th International Conference on E-learning and Games, Edutainment 2011, Proceedings. 2011. pp. 195-203 (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)).
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Wu, CT, Chung, SM & Chang, S-S 2011, ACIA - A course design approach to game design theory. in Edutainment Technologies: Educational Games and Virtual Reality/Augmented Reality Applications - 6th International Conference on E-learning and Games, Edutainment 2011, Proceedings. Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), vol. 6872 LNCS, pp. 195-203, 6th International Conference on E-Learning and Games, Edutainment 2011, Taipei, Taiwan, 11-09-07. https://doi.org/10.1007/978-3-642-23456-9_36

ACIA - A course design approach to game design theory. / Wu, Chun Tsai; Chung, Szu Ming; Chang, Shao-Shiun.

Edutainment Technologies: Educational Games and Virtual Reality/Augmented Reality Applications - 6th International Conference on E-learning and Games, Edutainment 2011, Proceedings. 2011. p. 195-203 (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics); Vol. 6872 LNCS).

Research output: Chapter in Book/Report/Conference proceedingConference contribution

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Wu CT, Chung SM, Chang S-S. ACIA - A course design approach to game design theory. In Edutainment Technologies: Educational Games and Virtual Reality/Augmented Reality Applications - 6th International Conference on E-learning and Games, Edutainment 2011, Proceedings. 2011. p. 195-203. (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)). https://doi.org/10.1007/978-3-642-23456-9_36