TY - GEN
T1 - ACIA - A course design approach to game design theory
AU - Wu, Chun Tsai
AU - Chung, Szu Ming
AU - Chang, Shao-Shiun
PY - 2011/9/26
Y1 - 2011/9/26
N2 - Based on constructivist teaching and experiential learning, this research proposes ACIA (stands for Authentic Learning, Learning Community, Interaction, and Assessment) to structure a course of game design theory. Its framework includes: (1) an experiential learning:the college students have to design an educational game for elementary students; (2) a web-based learning community, unlimited to different majors, for inspiring cooperative learning from different stakeholders, as communicating channel for game developers, for obtaining meaningful interaction and guidance fromteachers; and (3) Evaluation, adopting self-assessment, peer and performance assessment to specifically reflect the knowledge, skills, and attitudes in students' learning. A game design theory course with the above three elements can motivate students' active learning and develop their advanced thinking skills.
AB - Based on constructivist teaching and experiential learning, this research proposes ACIA (stands for Authentic Learning, Learning Community, Interaction, and Assessment) to structure a course of game design theory. Its framework includes: (1) an experiential learning:the college students have to design an educational game for elementary students; (2) a web-based learning community, unlimited to different majors, for inspiring cooperative learning from different stakeholders, as communicating channel for game developers, for obtaining meaningful interaction and guidance fromteachers; and (3) Evaluation, adopting self-assessment, peer and performance assessment to specifically reflect the knowledge, skills, and attitudes in students' learning. A game design theory course with the above three elements can motivate students' active learning and develop their advanced thinking skills.
UR - http://www.scopus.com/inward/record.url?scp=80052997023&partnerID=8YFLogxK
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U2 - 10.1007/978-3-642-23456-9_36
DO - 10.1007/978-3-642-23456-9_36
M3 - Conference contribution
AN - SCOPUS:80052997023
SN - 9783642234552
T3 - Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
SP - 195
EP - 203
BT - Edutainment Technologies
T2 - 6th International Conference on E-Learning and Games, Edutainment 2011
Y2 - 7 September 2011 through 9 September 2011
ER -