A comparison of learning effectiveness among serious games with varying degrees of playability

Ching Sheng Yang, Shu Hua Lin, Kuo Hua Wang

Research output: Contribution to conferencePaper

Abstract

Serious games are composed of three components, namely, learning contents, learning strategies, and game elements. To emphasize the significance of game elements on learning effectiveness in serious games, this study proposed a design pattern for courses of serious games, based on serious game courses which addressed the endocrine unit for students in the seventh grade. Since the courses were first developed and put to use three years ago, the courses have been implemented and modified many times. The courses adopted in this study were the fifth version. Employing a quasi-experimental research design, an experiment of two-week courses was organized in three groups, namely the traditional instruction group, the serious game group, and the low playability game group, which used courses with less playabilities modified on the basis of serious games. A total of 234 students participated in this research. The research instruments included achievement test. The results showed that serious game courses with sufficient playabilities outperformed the low playability group and traditional group in both the achievement test, indicating that playability was an important factor influencing the effectiveness of serious game courses. Additionally, with respect to the categorical variables, gender differences had no significant influence over serious game courses. Learning background had no significant influence on the outcome of achievement test of the serious game group.

Original languageEnglish
Pages459-466
Number of pages8
Publication statusPublished - 2012 Jan 1
Event20th International Conference on Computers in Education, ICCE 2012 - Singapore, Singapore
Duration: 2012 Nov 262012 Nov 30

Other

Other20th International Conference on Computers in Education, ICCE 2012
CountrySingapore
CitySingapore
Period12-11-2612-11-30

Fingerprint

learning
achievement test
Group
Serious games
Students
group instruction
learning strategy
Design of experiments
research planning
gender-specific factors
student
school grade
experiment

All Science Journal Classification (ASJC) codes

  • Computer Science (miscellaneous)
  • Education

Cite this

Yang, C. S., Lin, S. H., & Wang, K. H. (2012). A comparison of learning effectiveness among serious games with varying degrees of playability. 459-466. Paper presented at 20th International Conference on Computers in Education, ICCE 2012, Singapore, Singapore.
Yang, Ching Sheng ; Lin, Shu Hua ; Wang, Kuo Hua. / A comparison of learning effectiveness among serious games with varying degrees of playability. Paper presented at 20th International Conference on Computers in Education, ICCE 2012, Singapore, Singapore.8 p.
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Yang, CS, Lin, SH & Wang, KH 2012, 'A comparison of learning effectiveness among serious games with varying degrees of playability' Paper presented at 20th International Conference on Computers in Education, ICCE 2012, Singapore, Singapore, 12-11-26 - 12-11-30, pp. 459-466.

A comparison of learning effectiveness among serious games with varying degrees of playability. / Yang, Ching Sheng; Lin, Shu Hua; Wang, Kuo Hua.

2012. 459-466 Paper presented at 20th International Conference on Computers in Education, ICCE 2012, Singapore, Singapore.

Research output: Contribution to conferencePaper

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Yang CS, Lin SH, Wang KH. A comparison of learning effectiveness among serious games with varying degrees of playability. 2012. Paper presented at 20th International Conference on Computers in Education, ICCE 2012, Singapore, Singapore.