• 3 Citations
  • 1 h-Index
20112017
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Fingerprint Dive into the research topics where Shao-Shiun Chang is active. These topic labels come from the works of this person. Together they form a unique fingerprint.

  • 1 Similar Profiles
Game Design Mathematics
Students Engineering & Materials Science
Interactive Storytelling Mathematics
Game Mathematics
Concept Maps Mathematics
Teaching Engineering & Materials Science
Jacks Engineering & Materials Science
Student Learning Mathematics

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Research Output 2011 2017

  • 3 Citations
  • 1 h-Index
  • 2 Conference contribution
  • 1 Conference article

Measuring the quality of financial electronic payment system: Combined with fuzzy AHP and fuzzy TOPSIS

Chen, L. R., Liu, K. H., Lai, F. P., Chang, S-S. & Lee, K. Y., 2017 Jan 1, In : Proceedings of the International Conference on Electronic Business (ICEB). 2017-December, p. 146-160 15 p.

Research output: Contribution to journalConference article

Communication
Fuzzy TOPSIS
Electronic payment system
Fuzzy AHP
Payment
1 Citation (Scopus)

Designing an interactive storytelling game

Wu, C. T., Chung, S. M. & Chang, S-S., 2012 Dec 27, E-Learning and Games for Training, Education, Health and Sports - 7th International Conference, Edutainment 2012 and 3rd International Conference, GameDays 2012, Proceedings. p. 155-160 6 p. (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics); vol. 7516 LNCS).

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Interactive Storytelling
Game
Concept Maps
Students
Jacks
1 Citation (Scopus)

ACIA - A course design approach to game design theory

Wu, C. T., Chung, S. M. & Chang, S-S., 2011 Sep 26, Edutainment Technologies: Educational Games and Virtual Reality/Augmented Reality Applications - 6th International Conference on E-learning and Games, Edutainment 2011, Proceedings. p. 195-203 9 p. (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics); vol. 6872 LNCS).

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Game Design
Students
Student Learning
Cooperative Learning
Self-assessment